![]() 20481: Essentials of Developing Windows Store Apps Using HTML5 and JavaScriptProgramming/Development
Schedules
Delivery Type (Must Select One)
Instructor-Led
Online Live Instructor-Led
Optional
A+ Test Voucher ($390) - Set of 2 - $195 Each
A+ Practice Exam ($70.00)
IT Online Library (1 Year Subscription - $1595.00)
Quantity
If quantity is more than 1, Please add all Attendees' Names /Voucher #/ Learning Credit below separated with a comma. If not specified, we will contact you prior to the class start date.
Special Instructions
In this course, students will learn essential programming skills and techniques that are required to develop Windows Store apps. This includes
a combination of both design and development skills, as well as ensuring that students are comfortable using and making the most of the
Microsoft Visual Studio and Expression Blend tools.
This course maps to the 70-481 exam.
Module 1: Overview of the Windows 8.1 Platform and Windows Store Apps
This module introduces you to the Windows 8.1 user experience and features, Windows Store apps, and the new user interface. Understanding
how Windows Store apps look and operate is the key to understanding the principles that you will use to develop your own Windows Store
apps. This will help you to develop apps that are more intuitive, compelling, and useful.
Lessons
After completing this module, students will be able to:
Module 2: Single-Page Apps and the MVVM Design Pattern In this module, you will learn about the Model-View-ViewModel (MVVM) design pattern and the Single- Page Application (SPA) development concept.
By using MVVM and SPA, you can create a great user experience in a maintainable and extensible app. Lessons
After completing this module, students will be able to:
Module 3: Using WinJS In this module, you will explore the WinJS library and some commonly used WinJS APIs. In particular, you will learn about the WinJS.Promise
object and how to use it, the WinJS.Application namespace and the functionality it contains, and the WinJS.Utilities functions. Becoming
familiar with all those APIs will help you to create reusable and robust apps for the Windows platform. Lessons
After completing this module, students will be able to:
Module 4: Implementing Layout Using Windows 8.1 Controls This module explains how to lay out content and controls on the screen, while remaining responsive to screen changes, such as orientation and
size changes. The module introduces concepts such as WinJS templates and controls such as AppBar, Flyout, and Rating. Lessons
After completing this module, students will be able to:
Module 5: Presenting Data This module explains how to ensure that your app supports various devices and screen orientations. Lessons
After completing this module, students will be able to:
Module 6: Implementing Tiles and User Notifications There is a variety of tile formats you can use to convey information, including pictures, text, and combination of both. You can also use badges
to display numeric information or status glyphs on your tiles and update these badges by using notifications. Notifications are also covered
in this module. Lessons
After completing this module, students will be able to:
Module 7: Handling Files in Windows Store Apps In this module, you will learn how to use files, streams, and pickers so that the user can store and retrieve information managed by your app.
Lessons
After completing this module, students will be able to:
Module 8: Windows Store App Process Lifetime Management This module covers the app life cycle, app state management, and various app activation states. Understanding PLM is important for properly
persisting data across suspensions, recovering from termination, and sharing settings between app installations on multiple devices.
Lessons
After completing this module, students will be able to:
Module 9: Designing and Implementing Navigation in a Windows StoreApp This module explores how to build richer and more interactive apps, and it does this by addressing the following questions:
� How do you implement navigation in Windows Store apps?
� How can you give the user a set of rich pages that they can use in a way that captures the essence of fast and fluid?
Page navigation is a fundamental part of many apps. This module explains how to implement basic navigation, how to pass parameters between
pages, and how to handle navigation events. The module also describes the navigation stack. Lessons
After completing this module, students will be able to:
Module 10: Implementing Windows 8.1 Contracts This module introduces contracts and charms. These are two powerful new Windows 8.1 features that help create a consistent and unified experience
across Windows Store apps. By using contracts, you make it easier for users to search your app�s content, to discover and change common
settings, and to share data with other apps. Lessons
After completing this module, students will be able to:
Module 11: Designing and Implementing a Data Access Strategy This module describes the various data access strategies that you can use in app development, and it specifically focuses on the best practices
for remote storage. Lessons
After completing this module, students will be able to:
Module 12: Responding to Mouse and Touch Windows Store apps must support mouse, keyboard, and most important of all, touch interactions. In this module, you will learn how to successfully
include all three interaction types in your Windows Store apps. Lessons
After completing this module, students will be able to:
Module 13: Planning for Windows Store App Deployment In this module you will learn what is involved in the process of preparing and submitting the app. This includes changes to the app manifest,
passing app certification, meeting Windows Store app certification requirements, and by using Windows Store-related tools in Visual Studio
2013. Finally, you will learn how to submit apps to the Windows Store and a private enterprise store. Lessons
After completing this module, students will be able to:
After completing this course, students will be able to:
This course is intended for professional developers who have one or more years of experience creating applications and who are comfortable programming in HTML5, JavaScript, and CSS3
Before attending this course, students must have:
You may cancel this class 10 or more business days prior to the start date of the class for a full refund. No shows or cancellations made within
10 days will forfeit all fees paid.
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